A broadcaster calling the action, an engineer on the radio and a spotter watching your mirrors — live, from the moment you leave the pits. Then a coach tells you which corner is costing you the most, and how to take it back.
Real clips, not actors. These are the same voices the engine speaks with in-session — pick a different register for each seat once you're in.
Each has its own register and its own job — and every one of them is watching your car, not a generic broadcast. Three come with the show; the fourth is the one that makes you quicker.
The coach is deliberately quiet during a race — you don't want instruction while you're defending a position. It talks in practice, qualifying and testing, and debriefs you after.
Four voices watch how you drive. A fifth one reads what you're driving — the actual setup loaded in your garage — and talks to you about it while you're on track.
Voices that talk about the field need a field to read. iRacing and Le Mans Ultimate publish the whole grid. Competizione's named-grid / left-right path is coded and unit-mocked only — never proven in a live ACC session yet. Vanilla Assetto Corsa is still your car only. We'd rather you knew that now than found out on lap one.
| Sim | Broadcaster | Spotter | Engineer | Coach |
|---|---|---|---|---|
| iRacingFull grid | Full | Full | Full | Full |
| Le Mans UltimateFull grid | Full | Full | Full | Full |
| Assetto CorsaYour car only | Your laps only | — | Limited | Full |
| Assetto Corsa CompetizioneUDP path · unit-mocked | Named grid when UDP on · unit-mocked | L/R geometry · unit-mocked | Most · unit-mocked | Full |
Why: Competizione's Broadcasting UDP named-grid and Spotter L/R cells are unit-mocked / code-present — fixture-proven in CI, never verified in a real ACC session. Do not read the green checkmarks on iRacing/LMU as applying to ACC. When UDP is on, named grid still needs ≥2 cars with real positions; without UDP, names and standings stay dark. Spotter L/R from SHM geometry is the same honesty ceiling — unit-mocked only, not E2E-proven on a real ACC rig, with or without UDP.
iRacing and Le Mans Ultimate still publish the field (full grid), so Broadcaster and Spotter can talk about other cars. Vanilla Assetto Corsa remains your-car-only until UDP Phase 2 — Spotter stays empty; Engineer limited; Coach full. Engineer still needs more than pedals: ACC fuel/tyres/damage → Most; AC inputs → Limited. The engineer no longer calls out cars that aren't actually positioned on the timing screen.
Racing something else? Tell us which sim when you join — it's how we pick what to build next.
Most serious sim racers do. Here's the honest read on where this is and isn't different.
A clean, corner-anchored in-cockpit HUD — live delta, sectors, predicted lap — that drops into OBS as a browser source. Readable over any footage, built for the broadcast.
The race team's audio plus the on-screen HUD turn a quiet practice session into appointment viewing. No green screen, no second PC — one browser source and you're live.
Every tier is one subscription across sim and the real circuit. Prices in AUD — they read cheap in USD, EUR and GBP.
There's a free tier to look around with, and a $29 Track Day Pass if you only need one weekend. Every paid plan starts with a 7-day trial of that plan. Full comparison →
What the coach learns about you here doesn't stay here. Your sim weaknesses become the brief before a real track day, and your real laps come back as a ghost you can chase in the sim. Same engine, same coach, same voice. Nothing else crosses that line.
Four voices, a broadcast-grade HUD and a coach who knows your corners — live in iRacing, Assetto Corsa & Le Mans Ultimate in five minutes, no hardware.